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Star citizen caterpillar
Star citizen caterpillar








star citizen caterpillar

For example, I landed at Port Olisar once and took a little longer than usual to exit my Freelancer. If we finish our route at a zero gravity environment like Port Olisar, Grim Hex or the Rest Stops, we must be alert for attacks as we leave our ship. Although our ship is still vulnerable during that window when the cargo ramp deploys, they key to stopping this attack is the same as the others. The first person that runs inside to trade and leaves their cargo ramp deployed or unlocked is the one that gets jacked. A potential ship thief could hang out among the cargo containers near to the landing pad and watch targets come and go. Arc Corp 141 on Daymar was a highly used trade point for quite some time. We simply plan routes that have us land in armistice zones.Īnother common tactic is for shipjackers to wait at frequently used trading locations for inattentive haulers. That said, this is usually the easiest tactic to avoid. A quick burst of fire as the elevator nears the ground leaves our freighter completely vulnerable. As we move through your ship to get to the elevator, our adversary drops down and moves to meet us as we exit. Even if we scanned the ground and skies for other players, we could very well miss the aggressor under our very nose. The Cat spawns locked at Port Olisar, but a shipjacker would know there is a spot at the nose of our ship that he can EVA to and ride virtually undetected to our destination. An example of this would be a Caterpillar going from Port Olisar to Tram & Meyers (a common trade route). One well placed sniper shot would leave our ship open and undefended. Keeping our cargo haulers locked and closed while we are trading can eliminate most of this risk as long as we are able to quickly exit and seal the vessel before they can have a chance to enter.Īt locations lacking an armistice zone, nefarious shipjackers may simply attempt to kill us as we open the ramp. As soon as our ship is full, the player flies away with a freighter loaded with valuable commodities. As we land at what appears to be an empty cargo pad, the shipjacker simply waits for the right moment to hop down off our ship and come aboard while we are inside conducting business. Players may even find locations on the exterior of our ship to ride along unnoticed to our trade point. Being quick at boarding and being alert to our surroundings can minimize or even completely eliminate this opportunity. Many of our freighters offer a brief moment as we lower our cargo ramp for someone to sneak aboard. The shipjacker needs to wait unseen, but very close to our ship in order to seize an opportunity when we open the cargo ramp. Since most ships spawn in a locked state, gaining access at these locations requires impeccable timing. One of the ways a player may attempt to steal our ship might be to sneak aboard it at our point of origin. While this may be horrible news for many traders, take solace in knowing that the bulk of their tactics rely on you to be inattentive to their presence AND leave your ship open or unlocked. Currently, players that engage in this form of piracy are able to sell your cargo for profit at junkyard vendors of ill repute in the Stanton system. Shipjackers are lawless individuals that attempt to stow away in/on your ship or patiently wait for the opportunity to relieve you of your ship and any cargo you may have. However, as much as they are dangerous, they can be mostly avoided with some simple precautions and situational awareness. Plus, Who can discount the unbridled joy of blasting the Pirates of the Caribbean theme music as you open all the side doors and storm SPK.Shipjackers are a notable threat as they can, in one moment, cost you your ship and cargo. I've even pulled some shenanigans in the current state of the game where I loaded x4 Arrows into the Cargo Bays to function as a pseudo carrier. There have been mentions that it'll be able to swap it's 'pods' to serve a variety of roles from a mobile chop shop, to dedicated boarding vessel, to Refueling and Repair modules. Especially when the command module is able to detach and operate independently. Where as the Caterpillar, makes it's money from it's sheer (eventual) versatility.įunctionally speaking the Caterpillar will operate as either a Cargo Hauler, or a 'Legitimate Commerce Support Ship' due to it's versatility. The Mercury, is strictly a Smuggler's ship so while it's good at that particular role (presumably) it doesn't do a whole lot else.

star citizen caterpillar

For what you're asking the Caterpillar is better in every metric.īut you really have to look at why they're a certain way.










Star citizen caterpillar